![]() ![]() MP 40 and Grav camo progression now available in the Armory for all players.MP 40, Grav, Daemon 3XB, SWAT RFT, and KAP 45 weapons added to the Mystery Box on all maps.Zombies Ultimis character voiceovers now play as intended."Longest Shot" on the Scoreboard now properly matches the After Action Report.Players can now aim down sights immediately after interacting with a door.Reduced damage of mini-Cluster Grenade explosions.Increased time to detonate after impact.Reduced hip-fire spread while concussed.When concussed, players can now use Equipment, continue holding Equipment, perform melee attacks, and switch weapons.Reduced opacity of the white flash when initially concussed.Increased Armor Plates required to repair a single durability pip of Level 3 Armor from 1 to 2.Removed melee weapon damage reduction from Level 3 Armor.Removed explosive damage resistance from Level 3 Armor.Level 3 Armor damage protection reduced from 50% to 35%.Level 2 Armor damage protection reduced from 40% to 25%.Level 1 Armor damage protection reduced from 30% to 15%.Removed custom reticles on ABR 223 and Paladin HB50 Mastercraft default optics, due to feedback on the reticles adversely affecting aiming during gameplay.Closed an exploit that could briefly speed up a player’s movement when rapidly ADSing in and out.Players can no longer gain XP for killing teammates in Hardcore Search & Destroy and Hardcore Control.Grenade Equipment charge will no longer be lost if the player dies during the throwing animation. ![]() Team Deathmatch Round Score Limits greater than 500 are now available.Sweeping and Constant Mini Map custom rules settings now function as intended.Resolved an issue where a teammate’s Gold Camo weapon would have a purple visual state in third-person when killed by an enemy with a Gold Camo weapon.Resolved an issue where a dropped Diamond Camo weapon could display a higher visual state when picked up by another player.Resolved an issue where a Gold Camo weapon could display a higher visual state when switched to after a new visual state was reached on a weapon with a Mastercraft applied.Mastercrafts applied to secondary weapons will now update in real time. ![]()
0 Comments
Leave a Reply. |